I produced this asset pack as part of university assignment. Throughout this project I developed my skills and even learnt some new ones.
I learnt about the process of mid-baking, and used it when necessary, I also further developed my sculpting and modelling skills when creating the high and low poly variations of the assets. The feedback I received and iterated on was key in developing these skils.
I furthered my skill with substance painter, especially in utilising the variety of generators; this was particularly useful in creating the stylised look.
I have rendered the assets in-engine (please note: the landscape is engine provided).