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Stylised Fantasy Small Asset Pack

I produced this asset pack as part of university assignment. Throughout this project I developed my skills and even learnt some new ones.
I learnt about the process of mid-baking, and used it when necessary, I also further developed my sculpting and modelling skills when creating the high and low poly variations of the assets. The feedback I received and iterated on was key in developing these skils.

I furthered my skill with substance painter, especially in utilising the variety of generators; this was particularly useful in creating the stylised look.

I have rendered the assets in-engine (please note: the landscape is engine provided).

These are all the assets created. I used the high to low poly baking process for the assets, with an exception of using the mid poly baking process when necessary.

These are all the assets created. I used the high to low poly baking process for the assets, with an exception of using the mid poly baking process when necessary.

Axe

Axe

High Poly of the axe.
All the high poly variants of the assets were created in Zbrush and the low poly in 3DSMax.

High Poly of the axe.
All the high poly variants of the assets were created in Zbrush and the low poly in 3DSMax.

Cart
This was an interesting build due to the variety of parts in the asset. I considered multiple options when deciding how to move ahead and create it.

Cart
This was an interesting build due to the variety of parts in the asset. I considered multiple options when deciding how to move ahead and create it.

Tree Stump.
I created my own smart materials, to ensure efficiency and consistency across the assets.

Tree Stump.
I created my own smart materials, to ensure efficiency and consistency across the assets.

Rocks

Rocks

Logs

Logs

Campfire
To increase the reusability of assets I created variants with said assets. In this case it was the rocks and log; scaled and also placed in a variety of ways to reduce the look of repitition.

Campfire
To increase the reusability of assets I created variants with said assets. In this case it was the rocks and log; scaled and also placed in a variety of ways to reduce the look of repitition.

Axe Stump
Another of the variants I created with resused assets.

Axe Stump
Another of the variants I created with resused assets.