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GodHand

Godhand was a group project, based around creating an "experimental game experience" through the technology and/or gameplay. For this game the Leap Motion controller was to be used.
I was responsible for creating a variety of assets, texturing and level design.
Software Used:
3DSMax
Substance Painter
Substance Designer
Photoshop

Gameplay Trailer.
As can be seen in the trailer, alot of the assets were able to be reused, with alternative textures used; this was to help maximise efficiency when building levels.

A variety of assets I created for the game, including the primitive blockout for a level.

Textured render of assets.

Textured render of assets.

Using Substance Designer, I also created a tileable texture for the cave environment.

Using Substance Designer, I also created a tileable texture for the cave environment.